The fact that I can zoom in and spin around units in Civ doesn't make the crappy brown indistinguishable units look any better while actually playing the game. So what if the mechanics were used in other games as well? Should we call all games that use mouselook shit because it's been done before and they're just aping the past? Mechanics should be judged on their own merits, not their relation to your edgy too-hip-for-hipsters taboo list.Īnd I could care less about 'flexibility'. Shovel Knight didn't get acclaim purely for nostalgia, it had tight mechanics, good aesthetics and didn't piss away it's entire budget on shit nobody but the marketing team really wanted. No time to balance game mechanics guys, team is busy trying to fix a bug with the ambient noise levels in one of the forgettable dungeons. It was dumbed down with fewer stats, enemies, spells and locations than the games it was trying to ape, all for the sake of appeasing retards like you that demanded it have shitty 3D graphics that take more time to make, shitty voice acting that takes more time to make, and a bunch of other useless 'features' like some godawful Uplay requirement. Fucking game sucked balls in many ways, and all the new mechanics you're so fond of made it worse. You know what had nothing going for it but nostaliga and was a total piece of crap? MMX. Nevermind that your basic premise (that something like Skullgirls, or any 2D game honestly isn't driven by nostaligia as much as shovel knight) is a complete load of shit. None of the above things, or QTEs or cutscenes are worse than blocky graphics.
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